Currently designing developer focused fintech experiences through Moov. Outside of work, you'll find me pursuing surf, film cameras, skateparks and new destinations/experiences.
Before Moov, I partnered with some great mentors at Upperstudy designing for early-stage startups. It was pretty fun working from a blank canvas to bring a founder's vision to market. Upperstudy really provided a great way to get my skills dialed in at a breakneck pace.
Abstract was where I met folks I still consider close friends today. Most of my day-to-day was consulting with design teams using our tool on process, systems, and education. Maybe you saw one of my webinars? It was fun traveling the world though to meet designers and talk shop. Amazingly fun. Something to be said for learning through teaching. Eventually though, the product became.. difficult to support, and, well, advocate for. At this time I was able to join the design team at Abstract and transition to full time visual work. Best thing I ever did tbh.
Not long after college I joined the team at Wake, a design tool that ended up being acquired by InVision. We did some great work and helped push the design industry in an open and transparent direction. The team at Wake really set me on the path of becoming a product designer before I even realized it. Thanks ya'll, negroni's on me.
Anyway, to wrap this up, the most important thing to me is the people I'm working with. A good team can make the most dull work fun, and the opposite is true as well. If you think we'd get along don't hesitate to reach out!